| My 3D Progress | |
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cybergreen Owner/Dev/Admin
Posts : 533 Join date : 2011-05-06 Age : 28 Location : New England
| Subject: Re: My 3D Progress Tue Mar 12, 2013 11:00 am | |
| Thanks, Kanga I added textures: As well as the 3D equivalent of a sketch of Ramiel, an Angel from Evangelion. | |
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Kanga Cyberspace Studios Staff Member
Posts : 339 Join date : 2011-04-29 Age : 29 Location : Perth, WA
Character Page AO Username: Kanga
| Subject: Re: My 3D Progress Sat Mar 23, 2013 10:09 am | |
| And so the graphics in the game can be as good as what your making now? If so, SWEET! | |
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cybergreen Owner/Dev/Admin
Posts : 533 Join date : 2011-05-06 Age : 28 Location : New England
| Subject: Re: My 3D Progress Sat Mar 23, 2013 10:39 am | |
| Ehhh, no This is a raytracing engine in Blender. It takes several hours to render even one frame Perhaps in a few years our computers will be able to handle real time ray tracing without melting. | |
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Kanga Cyberspace Studios Staff Member
Posts : 339 Join date : 2011-04-29 Age : 29 Location : Perth, WA
Character Page AO Username: Kanga
| Subject: Re: My 3D Progress Sun Mar 24, 2013 5:54 am | |
| Oh, cool. Any chance we can see what that kitchen would look like at game graphic level? | |
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cybergreen Owner/Dev/Admin
Posts : 533 Join date : 2011-05-06 Age : 28 Location : New England
| Subject: Re: My 3D Progress Sun Mar 24, 2013 4:42 pm | |
| No, because I would have to remove all the materials for the Cycles render engine and make a whole new set of materials for the internal renderer. Sorry :-{ However, I do have the other side of the bar. | |
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Kanga Cyberspace Studios Staff Member
Posts : 339 Join date : 2011-04-29 Age : 29 Location : Perth, WA
Character Page AO Username: Kanga
| Subject: Re: My 3D Progress Thu Mar 28, 2013 6:36 am | |
| Gosh, look at those modern seats! You could be an interior designer. | |
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Samulis Graphics Crew
Posts : 41 Join date : 2012-04-09
| Subject: Re: My 3D Progress Sat Mar 30, 2013 3:43 pm | |
| real-time engines are very powerful, they just use other methods. Take these scenes I rendered myself out of a real-time rendering program... The main limitation of Real-time (WYSIWYG) rendering is that your poly count is generally less than a few hundred thousand or so, although I've pushed this particular engine higher once or twice, with very low render speed (only a few frames a second). With the right poly reduction, your kitchen would run perfectly fine without any real reduction in quality (many people over-estimate the value of polygons), and probably only a few thousand polys, even with all the curves. | |
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cybergreen Owner/Dev/Admin
Posts : 533 Join date : 2011-05-06 Age : 28 Location : New England
| Subject: Re: My 3D Progress Sun Mar 31, 2013 6:44 pm | |
| The only really resource-intensive part of the kitchen is the stool setup. If I removed those I'd be under five thousand polys. I actually fooled around with it in the UDK when I was trying to figure out scale and such. | |
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cybergreen Owner/Dev/Admin
Posts : 533 Join date : 2011-05-06 Age : 28 Location : New England
| Subject: Re: My 3D Progress Wed May 22, 2013 4:54 pm | |
| Here's a low poly minotaur I am working on. | |
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| My 3D Progress | |
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