| Random Previews | |
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cybergreen Owner/Dev/Admin
Posts : 533 Join date : 2011-05-06 Age : 28 Location : New England
| Subject: Random Previews Sat Apr 27, 2013 11:28 am | |
| I did a very fast grass and stone path texture in Photoshop and then imported all my current assets into a UDK blank file and added them in. Note these are just plain diffuse materials and very basic global illumination. (just a couple of point lights) | |
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Belial9996 Graphics Crew
Posts : 97 Join date : 2013-03-12 Age : 33 Location : West Virginia
| Subject: Re: Random Previews Sat Apr 27, 2013 1:48 pm | |
| How did you make the land? Just curious. | |
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cybergreen Owner/Dev/Admin
Posts : 533 Join date : 2011-05-06 Age : 28 Location : New England
| Subject: Re: Random Previews Sat Apr 27, 2013 3:30 pm | |
| With the terrain system. It's not a dedicated mesh. | |
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cybergreen Owner/Dev/Admin
Posts : 533 Join date : 2011-05-06 Age : 28 Location : New England
| Subject: Re: Random Previews Fri May 03, 2013 10:16 am | |
| Don't really have too much to show because it looks terrible ATM, but I am in the process of making a cartoon shader and a borderlands 2-style edge exaggeration. | |
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cybergreen Owner/Dev/Admin
Posts : 533 Join date : 2011-05-06 Age : 28 Location : New England
| Subject: Re: Random Previews Tue May 07, 2013 4:26 pm | |
| Not exactly a map preview, but a sneak peek at our new map modeling method... Exporting from Minecraft. (note this is an export of my MC server, not a map for the game) | |
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cybergreen Owner/Dev/Admin
Posts : 533 Join date : 2011-05-06 Age : 28 Location : New England
| Subject: Re: Random Previews Sat May 11, 2013 11:22 am | |
| I successfully created a pretty simple castle-like structure for testing lighting and shaders with the voxel art style and exported it to the UDK. | |
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Belial9996 Graphics Crew
Posts : 97 Join date : 2013-03-12 Age : 33 Location : West Virginia
| Subject: Re: Random Previews Sun May 12, 2013 1:50 pm | |
| I am not sure what I am supposed to be seeing in that picture. | |
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cybergreen Owner/Dev/Admin
Posts : 533 Join date : 2011-05-06 Age : 28 Location : New England
| Subject: Re: Random Previews Sun May 12, 2013 2:55 pm | |
| ...? That's just the mesh previewer. It basically means there were no problems with the import.
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Kanga Cyberspace Studios Staff Member
Posts : 339 Join date : 2011-04-29 Age : 29 Location : Perth, WA
Character Page AO Username: Kanga
| Subject: Re: Random Previews Sun May 19, 2013 12:22 am | |
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cybergreen Owner/Dev/Admin
Posts : 533 Join date : 2011-05-06 Age : 28 Location : New England
| Subject: Re: Random Previews Mon May 27, 2013 5:44 pm | |
| I am happy to report that I do believe I have put together a working Sobel outline filter (ala Borderlands) and a working cel shader. However, I pieced them together from a couple guides, tutorials, explanations, etc. which were intended for very high-poly environments. It might provide some, er, interesting effects in our game. I will just have to wait and see when I get a couple models and terrain to play around with. | |
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Belial9996 Graphics Crew
Posts : 97 Join date : 2013-03-12 Age : 33 Location : West Virginia
| Subject: Re: Random Previews Mon May 27, 2013 6:48 pm | |
| I have the template models done but they could use some tweaking and stuff. They are untextured right now because i tried and it looked like crap. Need to develop those texturing skills :p | |
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cybergreen Owner/Dev/Admin
Posts : 533 Join date : 2011-05-06 Age : 28 Location : New England
| Subject: Re: Random Previews Mon May 27, 2013 6:53 pm | |
| Well, when you feel satisfied with them, please upload them to the Google Drive page. I changed the name of the folder from Application to UDK Game. Thanks! | |
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