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cybergreen
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cybergreen


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PostSubject: Random Previews   Random Previews I_icon_minitimeSat Apr 27, 2013 11:28 am

I did a very fast grass and stone path texture in Photoshop and then imported all my current assets into a UDK blank file and added them in. Note these are just plain diffuse materials and very basic global illumination. (just a couple of point lights)

Random Previews Fantas10
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Belial9996
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Belial9996


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PostSubject: Re: Random Previews   Random Previews I_icon_minitimeSat Apr 27, 2013 1:48 pm

How did you make the land? Just curious.
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cybergreen
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PostSubject: Re: Random Previews   Random Previews I_icon_minitimeSat Apr 27, 2013 3:30 pm

With the terrain system. It's not a dedicated mesh.
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cybergreen
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PostSubject: Re: Random Previews   Random Previews I_icon_minitimeFri May 03, 2013 10:16 am

Don't really have too much to show because it looks terrible ATM, but I am in the process of making a cartoon shader and a borderlands 2-style edge exaggeration.
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cybergreen
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PostSubject: Re: Random Previews   Random Previews I_icon_minitimeTue May 07, 2013 4:26 pm

Not exactly a map preview, but a sneak peek at our new map modeling method... Exporting from Minecraft. (note this is an export of my MC server, not a map for the game)

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cybergreen
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cybergreen


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PostSubject: Re: Random Previews   Random Previews I_icon_minitimeSat May 11, 2013 11:22 am

I successfully created a pretty simple castle-like structure for testing lighting and shaders with the voxel art style and exported it to the UDK.

Random Previews Castle10
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Belial9996
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Belial9996


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PostSubject: Re: Random Previews   Random Previews I_icon_minitimeSun May 12, 2013 1:50 pm

I am not sure what I am supposed to be seeing in that picture.
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cybergreen
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cybergreen


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PostSubject: Re: Random Previews   Random Previews I_icon_minitimeSun May 12, 2013 2:55 pm

...? That's just the mesh previewer. It basically means there were no problems with the import.

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Kanga
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PostSubject: Re: Random Previews   Random Previews I_icon_minitimeSun May 19, 2013 12:22 am

To me this is all magic.
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cybergreen
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PostSubject: Re: Random Previews   Random Previews I_icon_minitimeMon May 27, 2013 5:44 pm

I am happy to report that I do believe I have put together a working Sobel outline filter (ala Borderlands) and a working cel shader. However, I pieced them together from a couple guides, tutorials, explanations, etc. which were intended for very high-poly environments. It might provide some, er, interesting effects in our game. I will just have to wait and see when I get a couple models and terrain to play around with.
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Belial9996
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PostSubject: Re: Random Previews   Random Previews I_icon_minitimeMon May 27, 2013 6:48 pm

I have the template models done but they could use some tweaking and stuff. They are untextured right now because i tried and it looked like crap. Need to develop those texturing skills :p
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cybergreen
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PostSubject: Re: Random Previews   Random Previews I_icon_minitimeMon May 27, 2013 6:53 pm

Well, when you feel satisfied with them, please upload them to the Google Drive page. I changed the name of the folder from Application to UDK Game. Thanks!
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PostSubject: Re: Random Previews   Random Previews I_icon_minitime

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