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 My 3D Progress

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cybergreen
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PostSubject: Re: My 3D Progress   Tue Mar 12, 2013 11:00 am

Thanks, Kanga Razz I added textures:



As well as the 3D equivalent of a sketch of Ramiel, an Angel from Evangelion.


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Quote :
No matter my love of Gundam, I know Heero and company have no chance of victory.
The Gundams are excellent machines.
The Evas are not.
They are monsters.
~Gaijin D
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Kanga
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PostSubject: Re: My 3D Progress   Sat Mar 23, 2013 10:09 am

And so the graphics in the game can be as good as what your making now? If so, SWEET!

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cybergreen
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PostSubject: Re: My 3D Progress   Sat Mar 23, 2013 10:39 am

Ehhh, no Razz This is a raytracing engine in Blender. It takes several hours to render even one frame Razz Perhaps in a few years our computers will be able to handle real time ray tracing without melting.

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Quote :
No matter my love of Gundam, I know Heero and company have no chance of victory.
The Gundams are excellent machines.
The Evas are not.
They are monsters.
~Gaijin D
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Kanga
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PostSubject: Re: My 3D Progress   Sun Mar 24, 2013 5:54 am

Oh, cool. Smile Any chance we can see what that kitchen would look like at game graphic level?

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cybergreen
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PostSubject: Re: My 3D Progress   Sun Mar 24, 2013 4:42 pm

No, because I would have to remove all the materials for the Cycles render engine and make a whole new set of materials for the internal renderer. Sorry :-{

However, I do have the other side of the bar.


------------------------------------------------------------------------------------------------------------------------------------------------


Quote :
No matter my love of Gundam, I know Heero and company have no chance of victory.
The Gundams are excellent machines.
The Evas are not.
They are monsters.
~Gaijin D
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View user profile
Kanga
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Posts : 339
Join date : 2011-04-29
Age : 22
Location : Perth, WA

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PostSubject: Re: My 3D Progress   Thu Mar 28, 2013 6:36 am

Gosh, look at those modern seats! You could be an interior designer. Razz

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Samulis
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PostSubject: Re: My 3D Progress   Sat Mar 30, 2013 3:43 pm

real-time engines are very powerful, they just use other methods.

Take these scenes I rendered myself out of a real-time rendering program...



The main limitation of Real-time (WYSIWYG) rendering is that your poly count is generally less than a few hundred thousand or so, although I've pushed this particular engine higher once or twice, with very low render speed (only a few frames a second).

With the right poly reduction, your kitchen would run perfectly fine without any real reduction in quality (many people over-estimate the value of polygons), and probably only a few thousand polys, even with all the curves.
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cybergreen
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PostSubject: Re: My 3D Progress   Sun Mar 31, 2013 6:44 pm

The only really resource-intensive part of the kitchen is the stool setup. If I removed those I'd be under five thousand polys. I actually fooled around with it in the UDK when I was trying to figure out scale and such.

------------------------------------------------------------------------------------------------------------------------------------------------


Quote :
No matter my love of Gundam, I know Heero and company have no chance of victory.
The Gundams are excellent machines.
The Evas are not.
They are monsters.
~Gaijin D
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cybergreen
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PostSubject: Re: My 3D Progress   Wed May 22, 2013 4:54 pm

Here's a low poly minotaur I am working on.


------------------------------------------------------------------------------------------------------------------------------------------------


Quote :
No matter my love of Gundam, I know Heero and company have no chance of victory.
The Gundams are excellent machines.
The Evas are not.
They are monsters.
~Gaijin D
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