All right people, I think I may have finally figured out the very first steps we need to take!
1) We need a Server and Client, probably written in C++.
2) We will make perhaps three towns, a dungeon, a mining camp, and connector maps.
3) We will add a few basic items like standard health, mana, and stamina potions; a couple weapons and armor; and maybe a steak.
4) We will add a few resources, perhaps iron, wood, and flowers. They are randomly spawned on a map when you enter it.
5) We will add maybe 4 different monsters, and a boss for the dungeon.
6) We will add the combat system basics and a couple preset classes (without making the structure for creating the class; this would just be a read-to-use product)
7) We will add maybe three quests (a go-here-and-talk-to-this-person quest, a kill-this quest, and a complete-the-dungeon quest) to test out questing.
We will add a chatbox and a party system.
9) That is all.
This is much easier said than done, but this way we can just make a very basic program that can be called a 'game' to test out ourselves just to get a basic idea of how the finished product will be, that we can just add to or remake.
If you wanted to go completely barebones, we could even do this:
1) We need a Server and Client, probably written in C++.
2) We will make two towns and a connector map.
3) We could add one resource (flowers) that randomly spawns when you enter a map, and is just harvested by clicking.
4) We will add a chatbox and party system.
5) We will add a rabbit with extremely low stats that can be fought by stepping on it or hitting it.
Tue Sep 20, 2011 3:45 pm by kenichi DaPuppy